Results
#1. “Hand: Forest, Forest, Swamp, 2-drop creature 2/2, 3-drop creature 3/2, Removal (2B), 5-drop creature 5/5 (3GG).”
“Curves 2 and 3 with interaction; early mana is efficiently exploited (MES) and casting speeds are on time.”
#2. “Hand: Mountain, Mountain, Mountain, 2-drop 2/1 (R1), 2-drop 3/1 (1W), Combat trick (1W), 3-drop 4/2 (3R).”
“Color screw risk is high; aggro needs early pressure across both colors.”
#3. “Hand: Swamp, Forest, 3-drop removal (1BB), 4-drop 4/4 creature (2GB), 5-drop creature (4G) , 7-drop finisher (5GG), Draw spell (3B). On the play.”
“Too many expensive spells with only two lands; poor tempo and delayed casting speed (CS).”
#4. “Hand: Island, Plains, 2-drop 2/2 (1W), 2-drop 2/1 (1U), Cantrip digging effect (1U), Removal (3W), 4-drop creature 3/4 (3W). Draw”
“Two playable 2s and a cantrip to dig for land; on the draw this often hits land 3 without losing tempo.”
#5. Hand: Island, Island, Plains, Dual land (UW), 2-drop CT (1W), 2-mana removal (1U), 6-mana red bomb (5R).”
“Base UW is functional with early plays; splash bomb is upside. devoid mull solid hands chasing splash consistency.”
#6. “Hand: Swamp, 1-drop discard (B), 2-drop 2/2 (1B), Removal (2B), 3-drop 3/2 (B), 5-drop, 6-drop. On the draw.”
One-landers miss CS windows too often; the curve depends on early land drops to maintain tempo.”
#7. “Hand: Plains, Plains, Island, 2-drop 2/2 (WW), 3-drop 3/2 (2U), 1-drop Trick (W), 5-drop creature (3WU). play”
“You already have WW and U; can play on curve, and wait to be more heavy on branch blue. Good MES prospects.”